Switch’s successor faces backwards compatibility challenges, developer suggests
Nintendo Switch [3,431 articles]” href=”https://www.videogameschronicle.com/platforms/nintendo/switch/”>Nintendo Switch software is compiled means that support for legacy Switch games isn’t necessarily a given.
The Nintendo Switch currently uses the Tegra X1, a chip developed by Android [698 articles]” href=”https://www.videogameschronicle.com/platforms/mobile/android/”>Android TVs from 2015-2018, highlighting the age of the hardware.
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“If Nintendo is to move away from the Tegra X1, which we all feel strongly that they will probably do, current Switch games won’t work on new hardware, that is without recompiling the games to target that hardware,” MVG explains.
The developer then posits several solutions for how Nintendo could get around this issue, such as software emulation, similar to that found within the Xbox Series X | S [3,662 articles]” href=”https://www.videogameschronicle.com/platforms/xbox/seriesxs/”>Xbox Series X power to emulate virtual Xbox and PC [7,105 articles]” href=”https://www.videogameschronicle.com/platforms/pc/”>PC.
While a Switch 2 could theoretically do this, it would require significant processing power. Even the Nintendo GameCube [236 articles]” href=”https://www.videogameschronicle.com/platforms/nintendo/nintendo-gamecube/”>Nintendo GameCube‘s chipset was included in the
The issue here is that this would increase the cost of producing the system, and in the case of physical games, would require either a Nintendo Switch cartridge slot or the successor to the Switch would also need to use the same carts.
Next-gen patches could also be offered, as has been suggested by a widely-circulating rumour that states a patch is currently being worked on for Source: https://www.videogameschronicle.com/news/switchs-successor-faces-backwards-compatibility-challenge-developer-suggests/