Over the course of four days, Indigenous delegates collaborated on immersive technology with MIT community members.
“Ways of Seeing” project documents endangered Afghan heritage sites through digital imaging, virtual reality, and hand-drawn professional renderings.
FlexBoard is a flexible breadboard that enables rapid prototyping of objects with interactive sensors, actuators, and displays on curved and deformable surfaces.
The device could help workers locate objects for fulfilling e-commerce orders or identify parts for assembling products.
Stacking light-emitting diodes instead of placing them side by side could enable fully immersive virtual reality displays and higher-resolution digital screens.
Inaugural WORLDING workshops matched world-class climate story teams with relevant labs and researchers across MIT.
Digital twins to expand training capabilities through virtual reality.
A system for monitoring motion and muscle engagement could aid the elderly and athletes during unsupervised physical rehabilitation for injuries or impaired mobility.
With FabO, PhD student Dishita Turakhia wants to empower students to learn digital fabrication by making video game objects and characters come alive.